Three flies up is a game of throwing a ball into the air to a group of individuals who attempt to catch a total of three "flies". When a player is the first to catch three "flies", he/she becomes the player who throws the ball into air.
With a Tugball and flags(or two-hand touch), things get a little more lively. The thrower, with his/her back to the rest of the players and standing in a square made of cones, throws the ball backwards into the air in the direction of the other players. Whoever catches the ball gets a point. If that player can then run into the square without getting his/her flags pulled(or getting two-hand touched), another point is awarded. The first player with three points(or however many points you determine) is now the player who throws the ball backwards to the rest of the other players.
Number of players: 3-10
Equipment: One Tugball, four cones, and flags for each player(or play two-hand touch).
Tugball may be the first game that combines both an isotonic and isometric exercise into one game. In an isotonic contraction, tension remains unchanged and the muscle's length changes. An example of this in Tugball is running. Isometric exercises are a type of strength training in which the joint angle and muscle length do not change during contraction. An example of this in Tugball is tugging on the ropes against an opponent. This is another example of how unique Tugball is.
Tsegball-$360, Sabakiball- $1039, Tchoukball-$579, Genmove-$459, Yukiball-$795, Tugball-$55(+ cones and flags). Not only is Tugball inexpensive, there are multiple games/activities associated with it, kids everywhere love playing with it, and it gives you a full body workout. What isn't there to like about it? Buy one today!
In order to give the offense more options, the offense is allowed to "down"(dropping to a knee and touching the Tugball to the ground) the Tugball a maximum of three times during a single possession. Once the offense "downs" the Tugball, both teams must return to their side of the Tugball. Play resumes once an offensive player picks up the Tugball. This strategy can be particulary useful if a player is in possession of the Tugball and has run out of room and does not want to get into a duel.
During a duel, if one of the players looses their footing(i.e. touches the ground with any part of their body besides their feet), the ball is automatically awarded to the opponent. This eliminates players dragging other players around the field. It also keeps the games moving more quickly.
Many teams want the best players. However, this will cause uneven games with both teams not having as much fun, even the team that is winning. To ensure fair and equal teams, have players match up by their tugging power. This will guarantee equal match-ups not only in the tug-offs, but throughout the game.
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